Coming to...

About the project

Night Simulator is meant to fill a gap in how we learn about the universe. Many of us get a brief introduction to the Solar System as kids, but never really see where we are in the Milky Way, or that our galaxy is just one among billions. This experience brings that perspective forward. Users can see the night sky both from the ground and from a “pulled back” view, explore how telescopes and mounts work, understand what they’re actually pointing at, and locate those objects within a larger 3D map of the cosmos—all in a clear, visual, and approachable way.
The project started with on‑site research at the Dominion Astrophysical Observatory (DAO). A conversation about updating their visitor media led to a collaboration with the former NRC Victoria director and access to the observatory’s VR efforts. Over multiple visits, I used a Mavic Air drone, a digital laser measure, iPhone scans, archived images, and original blueprints to build a precise digital twin in Blender. Later, after receiving clearance and training to operate the DAO telescope for Saturday night star parties, I was able to capture detailed workflows, reference photos, measurements, ambient audio, and the control software UI. All of this informed the Unity implementation: a DAO‑inspired environment, telescope, and dome built on the XR Interaction Toolkit, with AI language models assisting in implementing and checking complex astronomical calculations based on work like Jean Meeus’s algorithms.
learn more

Behind the build