Roadmap & Future Improvementsnightsim.com · v0.1.9
v0.1.9 is live. Multi-user with Meta avatars, control panel, hotspots, animations, sound effects, and the start of the nav table with universal scaling.

The current build is a strong foundation — a DAO-inspired observatory, a large telescope you can operate in VR, and a way to move between ground view and a pulled-back cosmic perspective of where those targets live. The next phase is about turning that foundation into a complete learning platform.

01
Planned
VR App

Guided Observing Tracks

Curated paths that take users from their very first session to more advanced observing — structured, context-rich, and linked to the real sky.

First Light

A beginner track for users who have never used a telescope. Step-by-step introduction to the observatory, the telescope, and the night sky.

Seasonal Sky Tours

Key constellations and objects visible at different times of year. Spring, summer, autumn, and winter editions — each tied to what's actually up that night.

Lunar & Planetary Nights

Focused sessions on the Moon, Jupiter, Saturn, and the brighter planets — with context about what you're seeing and why it looks the way it does.

Deep Sky & Messier

Introductory Messier marathons and deep sky object tours. Designed for users ready to move past the solar system and into the real universe.

Context at every step

Each track won't just show what to look at — it'll show where it sits in the sky from the ground, where it lives in the Milky Way or beyond, and how it relates to the instruments and techniques being used.

02
Planned
VR AppPlatform

Environment & Content Polish

The current build shows what careful research and solo development can achieve. Reaching production-ready quality means scaling content creation and tightening the art direction across the entire experience.

Environment Fidelity

Higher-fidelity models and textures for the observatory, telescope, and surrounding site. Better lighting, atmosphere, and subtle animation.

UI Refinement

A more cohesive visual language across menus, labels, and in-world prompts. Micro-animations and feedback cues that make complex interactions feel intuitive.

Art Direction

A recent collaboration on cover art showed how much faster things come together with that role properly resourced. Future work would support ongoing art direction and 3D artist contracts.

03
Planned
VR AppSocial

Multi-User Star Parties

One of the most powerful parts of the real DAO experience is its social aspect — being guided by someone who knows the sky and can answer questions in real time. This brings that to VR.

Small Group Sessions
  • A host or facilitator role — educator, outreach volunteer, or advanced user
  • 4–10 participants joining the same virtual observatory
  • Hosted via the web platform with room codes or RASC region browsing
Shared Observing
  • Everyone sees the same telescope target and sky conditions
  • The host can highlight objects, control time, and point out features
  • Works from both the ground view and the pulled-back cosmic perspective
Voice & Presence

Lightweight avatars and voice chat for conversation and Q&A. Simple gestures or tools for the host to point and annotate in real time.

04
Considering
VR AppPlatform

Tools for Educators & Outreach

For schools, planetariums, and observatories, NightSim should be a reusable tool — not just a one-off experience. This phase adds the structure educators need to build it into their programs.

Session Presets

Choose a theme — "Intro to Galaxies," "The Moon Tonight," "Seasonal Highlights." Set duration, difficulty, and key learning outcomes before the session starts.

Progress Indicators

Basic metrics: which targets were visited, how long users spent on each segment, which modules were completed. Simple enough for a classroom, useful enough to act on.

Curriculum Integration

Materials and templates that help educators tie VR sessions to their existing curriculum or public outreach talks.

Outreach Partnerships

Design and documentation built for real educators and outreach staff — tested with actual schools and science centres, not just assumed to work.

05
Considering
VR AppAccessibility

Accessibility & Comfort

A core goal is making NightSim usable for as many people as possible — not just those already comfortable in VR. This phase is about removing barriers, not just adding features.

Control & Mobility
  • One-handed modes and simplified interaction schemes
  • Adjustable locomotion — teleport, smooth, or hybrid
  • Comfort settings for users prone to motion sensitivity
Visual Accessibility
  • Contrast and colour presets for low vision or colour blindness
  • Text scaling and layout options for readability
Comfort-Oriented Pacing
  • Session lengths and intensity levels adjustable per user
  • Designed for classrooms, outreach events, and first-time VR users
  • User testing with a more diverse group of participants — not just early adopters

Built by one person.

NightSim is an independent project. If any of this resonates — the vision, the work so far, or where it’s headed — a coffee goes a long way toward keeping the dome open.

Buy Me a Coffee