v0.1.9 is live. Multi-user with Meta avatars, control panel, hotspots, animations, sound effects, and the start of the nav table with universal scaling.

The current build is a strong foundation — a DAO-inspired observatory, a large telescope you can operate in VR, and a way to move between ground view and a pulled-back cosmic perspective of where those targets live. The next phase is about turning that foundation into a complete learning platform.

01
Shipped
VR App

Core VR Experience

Multi-user sessions with Meta avatars. Control panel, hotspots, animations, and sound effects. Nav table with the start of universal scaling — move between ground view and a pulled-back cosmic perspective.

02
In Progress
VR App Platform

Observatory & Platform

Full Plaskett telescope simulation, deep-sky catalogue, Lessons and Catalogs panels, PIN-based auth connecting headset to account, and astrophotographer upload integration with Sky Log.

Deep-Sky Catalogue

Messier, Caldwell, and NGC objects integrated into the telescope targeting system. Point the Plaskett at any object by name or coordinate.

Lessons Panel

In-VR learning modules covering coordinate systems, mount types, filter theory, and imaging concepts — without leaving the observatory.

Sky Log Integration

PIN-based auth links your headset to your Sky Log account. Images you capture in the real sky appear as pins in the VR observatory.

03
Planned
VR App

Guided Observing Tracks

Curated paths that take users from their very first session to more advanced observing — structured, context-rich, and linked to the real sky.

First Light

A beginner track for users who have never used a telescope. Step-by-step introduction to the observatory, the telescope, and the night sky.

Seasonal Sky Tours

Key constellations and objects visible at different times of year. Spring, summer, autumn, and winter editions — each tied to what's actually up that night.

Lunar & Planetary Nights

Focused sessions on the Moon, Jupiter, Saturn, and the brighter planets — with context about what you're seeing and why it looks the way it does.

Deep Sky & Messier

Introductory Messier marathons and deep sky object tours. Designed for users ready to move past the solar system and into the real universe.

Context at every step

Each track won't just show what to look at — it'll show where it sits in the sky from the ground, where it lives in the Milky Way or beyond, and how it relates to the instruments and techniques being used.

04
Planned
VR App Social

Multi-User Star Parties

One of the most powerful parts of the real DAO experience is its social aspect — being guided by someone who knows the sky and can answer questions in real time. This brings that to VR.

Small Group Sessions
  • A host or facilitator role — educator, outreach volunteer, or advanced user
  • 4–10 participants joining the same virtual observatory
  • Hosted via the web platform with room codes or RASC region browsing
Shared Observing
  • Everyone sees the same telescope target and sky conditions
  • The host can highlight objects, control time, and point out features
  • Works from both the ground view and the pulled-back cosmic perspective
Voice & Presence

Lightweight avatars and voice chat for conversation and Q&A. Simple gestures or tools for the host to point and annotate in real time.

05
Considering
VR App Platform

Tools for Educators & Outreach

For schools, planetariums, and observatories, NightSim should be a reusable tool — not just a one-off experience. This phase adds the structure educators need to build it into their programs.

Session Presets

Choose a theme — "Intro to Galaxies," "The Moon Tonight," "Seasonal Highlights." Set duration, difficulty, and key learning outcomes before the session starts.

Progress Indicators

Basic metrics: which targets were visited, how long users spent on each segment, which modules were completed. Simple enough for a classroom, useful enough to act on.

Curriculum Integration

Materials and templates that help educators tie VR sessions to their existing curriculum or public outreach talks.

Outreach Partnerships

Design and documentation built for real educators and outreach staff — tested with actual schools and science centres, not just assumed to work.

Built by one person.

NightSim is an independent project. If any of this resonates — the vision, the work so far, or where it's headed — a coffee goes a long way toward keeping the dome open.

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